Thursday, June 7, 2007

Arcane or Ammo

There are many types of video games out on the market and all do different types of things. Some types of games are solely based on skill and the luck of the draw, which are called first person shooters (FPS). These types usually consist of guns, explosives, and the occasional laser. Other types are not so much into the instant gratification such as first person shooters, where there is a constant death match going on. These games are called role playing games (RPG). They are called that for the basic reason of playing a role of one or more character(s). In these types of games a character is constantly being worked on to better the character. Whether it is leveling, questing, or grouping the character is constantly trying to get better items and weapons. Although these games are very different they ultimately are the same, to be the best player.

Role playing games are a constant battle to make a character the best. This is done by acquiring better items, such as weapons and armor. There are many types of ways to acquire these items. One can get these items by killing monsters, or buy them from the computer (NPC’s) or other characters. Some items can only be acquired through a buddy system called grouping, which is essentially a party of multiple players. By grouping it makes it a lot easier or even possible for players to kill enemies and bosses that are a lot stronger than them. These enemies and bosses drop better than normal items that improve the characters stats. Along with better items bosses usually give better experience for players to increase in level. These types of games are not based on pure skill, like first person shooters, they are about bettering the player’s character with items and leveling.

While role playing games are based on a constantly bettering the character, first person shooters often have similar aspects. Instead of gaining levels and experience, one would obtain better weapons, armor, and health revitalizing items. Health items are items that are consumed. For example, a person gets shot in the face and loses 50 percent health, so the player consumes something along the lines of a health pack, which restores 30 percent max health. FPS's (first person shooters) are a much faster paced game where the person has to be quick on the draw and accurate. These games are not based on making the character better, but rely on reflexes and better guns.

People may need new armor and weapons to make their character better, but communication is a key part of most RPG's. One of the biggest strategies in RPG's is grouping with other people. By finding other players to form a group your ability to get better experience and items greatly increases through killing harder enemies. In creating an effective group communication is crucial. If the players do not communicate with the rest of the team it can end up being off balance. Being off balance means that there is either a character that is too low of level in the group or there is too much of one class. For example, if there are three healers in the group the group may be hard to die but killing enemies and bosses would also be too hard from not doing enough damage. This is called DPS (damage per second) which is the amount of damage done by your group. A well balanced group, consisting of enough DPS and healing, is the key to success and can only be achieved by communicating. Other aspects of communication are very important to the player. Playing a game such as World of Warcraft or Guild Wars has such a huge and immense world that not having a guild or friends to talk to sometimes makes the game very boring. With such huge and rich environment a character can be alone in the world a lot of the time. Having a guild or some friends to talk to while killing for experience makes the game more fun.

Communicating in a FPS is not as important as in a RPG. This has to do with how the game is played. Most First person shooters consist of many games on many different servers, this only takes place if the person is playing multiplayer. First person shooter games have the choice of either playing with others or by themselves. Since multiplayer games for FPS's are more instanced with a small team against another small team and have the same objectives, usually with minimum amount of strategy, there really is no reason for communication. Getting a group together in a FPS is very different than getting a group together in a RPG. The groups are very random because all the different types of games are posted on a list and the person just chooses one he prefers to play. Each game has different objectives and weapons that drop. For example, one game might consist of only rocket launchers while the objective is to capture the flag. When choosing a game from the many that are posted there is no communication needed. In fact, a person can play for hours and hours without talking to anyone. This is because most FPS have two main consistencies of having an opposing team and a main objective.

Although first person shooters and role playing games are very different in many ways, they are both constantly working on bettering their character or skills. Both games have very similar attributes like getting armor and weapons for their character. FPS's do consume items faster than RPG's but that is only because it is a faster paced game. Players are constantly killing or being killed. That is why there is such a need for better armor and weapons. For instance, if two people go head to head and are equal in skill the person with the better weapon is going to win almost every time. RPG's are much the same, if a person has better weapons and armor they are going to win. Both types of games have one basic objective, to be the best player possible.


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